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000820_owner-lightwav…mail.webcom.com_Sat Oct 14 09:20:42 1995.msg
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1995-11-07
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(1.37.109.15/16.2) id AA129997641; Sat, 14 Oct 1995 09:20:42 -0700
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Date: Sat, 14 Oct 1995 10:10:49 +0600 (GMT)
From: Thomas Desmond <tdesmond@sol.racsa.co.cr>
To: lightwave@mail.webcom.com
Subject: modeling webs and nets
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Imagine a box modeled with three segments in each of the x-y-and z axes,
that is, a square nine-segment box. I would like to be able to convert
that box to a latticework of two-point polygons so that the resulting 3D
object looks like a playground jungle-jim. Of course, I could just kill
the polys and manually connect each pair of points with a two-point
polygon, but I bet there's a less labor intensive way to do it.
In fact I'm sure there is because I've done it by accident, but I don't
remember how. I think this might be a useful method of creating ropey
nets and spider webs and such. Anyone know how to do it?
Tom Desmond
No Nuthin!
--
Thomas Desmond <tdesmond@sol.racsa.co.cr> sent this message.
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